Twelve-year-old hope lives in White Rock, a town struggling to recover from the green bombs destroyed almost everything that came before, so the skill that matters most in White Rock is the ability to invent so that the world can regain some of what it has lost.
But Hope is terrible at inventing and would much rather sneak off to sky jump into the Bomb's Breath — the deadly band of compressed air that covers the crater the town was built in — than fail at yet another invention.
When bandits discover that White Rock has invented priceless antibiotics, they invade and the town must choose whether to hand over the medicine and die from disease in the coming months, or die fighting the bandits now. Hope and her friends Aaren and Brock might be the only ones who can escape through the Bomb's Breath and make the dangerous trek over the snow-covered mountain to get help. For once, inventing isn't the answer, but the risk-taking that ususally gets Hope into trouble just might save them all.
You would think I'd never jumped off a cliff before, based on how long I stood there. Not jumping. Of course, I'd never made this jump before.
I stood at the edge of the cliff looking across the area where I knew the Bomb's Breath spread across our valley. The fact that the Bomb's Breath was invisible was one of the most dangerous things about it.
The fact that it would kill you if you took even one breath in it was the other dangerous part.
Escape one danger. Jump into another...
Jump into adventure with Sky Jumpers
"A postapocalyptic adventure young readers will love!" —Marianne Malone, author of the Sixty-Eight Rooms Adventures
2 Forbidden Flats, The